3/20/2024 0 Comments Attack on titan game unityIf anything, I think Sortie gives more reason to leave it as is. ![]() While we're talking about nerfs, how much do you think a prime weapon is going to reduce the barrier to entry for V25.? Clearly we just disagree on how much they should cheapen the final challenging content this game will ever have. Making it easier to get geared for a fight, and increasing the maximum level of gear attainable prior to a fight, makes that fight easier. FFXI has always been about the gradual progress to increase your strength so you are ready for a fight. The bottom ~50% of the player base still doesn't have their V25 clears yet, that is who you are telling to go kick rocks.Farming R25 gear was the greatest prereq to clearing V25 NMs, for those of us who did it when it was new. RP farming means nothing if you don't have the clear, and you know that. I said nothing about RP farming, I said clears. This cycle is maintained indefinitely until the servers are shut down. The first group beats it, later the second group clears it, then right as your introducing a "new thing" you also reducing the "old thing" sufficient that the bottom groups can start to clear it. Upon initial release it's at it's more exclusive level. This is why MMO developers have found that reducing contents difficulty sometime after it's release is a winning strategy. ![]() Instead they would just lose interest and stop paying. This is flawed thinking, they will never become part of the top two groups, ever. After all since you did it, they must obviously be forced to do it too. Your thought is to force the bottom two groups to "level up" and become members of the top two groups. Those bottom two combined represent over half the gaming population, excluding half your paying customers is a death sentence for any business. The bottom two will never be able to climb that mountain, the developers excluded them on purpose because otherwise the first two would of beat it near instantly. Your gatekeeping stance only applies to the top two while purposefully excluding the bottom two. In another post I broken down the four fundamental categories of players for the context of content achievement. Its fundamentally an invalid line of thinking because it presupposes that all experiences must be the same. We view others who acquire the same reward with less "work" as cheapening or devaluing our own achievements. ![]() "I worked X to get Y, nobody should get to that same X without also working Y". It's a very common misconception amongst not only gamers but humans in general. Just pure gatekeeping that because you crawled through broken glass, everyone should have to crawl through broken glass. You ignored the entire thing and went to "you noob", you don't want to understand or engage. It's perfectly reasonable to disagree, but this is immature. I really don't get your argument here, usually you're more coherent than this.
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